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  <ul>
<li class="navelem"><b>T3D</b></li><li class="navelem"><a class="el" href="class_t3_d_1_1_quaternion.html">Quaternion</a></li>  </ul>
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<div class="title">T3D::Quaternion Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#aa22423bdf63803cff2071f3f4d0fc589">conjugate</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#ac5132ebdc6f63be990ac30626ea84edb">dot</a>(const Quaternion &amp;q1, const Quaternion &amp;q2)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>elem</b> (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#aeca5d04f00eae931e1b35a6c3c8e1f35">eulerAngles</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a61eaf3b0493547b96702789d214c62be">exp</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#afb8195aec8da40cb3f71f0f8eb67a2b3">fromAngleAxis</a>(float angle, const Vector3 &amp;axis)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a1fd7bf3a7e3e6f03b4f867a98038634a">invert</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a1900cc9df98213dd4b5df574a5fd8887">length</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a027156cbbcbace6bf41525d9e7f34350">lerp</a>(const Quaternion &amp;q1, const Quaternion &amp;q2, float t)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a15193f0c7b6344c850355fcd252010bd">log</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a2e076399228a48deb6f469483978dfec">normalise</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#ab5488299b2ad47fdb67b20fe46b65666">normalised</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a7a86bc98c962c5cee6984eb5c131bfe3">operator Matrix3x3</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a19aabb06f5f967b1ca2391bb917a3a3d">operator Matrix4x4</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator*</b>(const Quaternion &amp;q) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator*</b>(float scale) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator*=</b>(const Quaternion &amp;q) (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator*=</b>(float scale) (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator+</b>(const Quaternion &amp;q) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator+=</b>(const Quaternion &amp;q) (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator-</b>(const Quaternion &amp;q) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator-</b>() const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator-=</b>(const Quaternion &amp;q) (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator/</b>(const Quaternion &amp;q) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator/</b>(float scale) const  (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator/=</b>(float scale) (defined in <a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a60829c0f8f2a36602ab5fdbb1a79b635">operator&lt;&lt;</a>(std::ostream &amp;o, const Quaternion &amp;q)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a2ac79860a274ec8f8fe42a767e27fc9c">operator=</a>(const Quaternion &amp;q)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a019944a146d7d35841d6a567abed5f49">Quaternion</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#ad5abd09be466be4b0ac66e6d1eb953bb">Quaternion</a>(float real, float x, float y, float z)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a7286f9b4e59fee5c8020958b4e0e3035">Quaternion</a>(float real, const Vector3 &amp;i)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a137438607cb89c9d9bace3bbf81047f6">Quaternion</a>(float theta_x, float theta_y, float theta_z)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a91789d9f59d876e82b24c92605a56bdb">Quaternion</a>(const Vector3 &amp;angles)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a34d83a6ed93f0e1831850ca1cee9a663">Quaternion</a>(const Matrix3x3 &amp;m)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a5901e1f6605a90d37ad3dc20babf3958">rotate</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a5cca6c63059d5dc4206092fabdf67740">s</a></td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#ad73ecf570146978e1811f60fa63374b3">slerp</a>(const Quaternion &amp;q1, const Quaternion &amp;q2, float t)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a8a4ab822e725b00342ae07b7079bf6b3">squaredLength</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a9a41fcf96f67e9c89f0d2800e05a936c">toAngleAxis</a>(float &amp;angle, Vector3 &amp;axis)</td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html#a519e11430740c46525537c626e2002ce">v</a></td><td class="entry"><a class="el" href="class_t3_d_1_1_quaternion.html">T3D::Quaternion</a></td><td class="entry"></td></tr>
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